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Professional Work

Electronic Arts

Assistant Producer 
Madden NFL Mobile 20

In addition to all of the responsibilities I have maintained since Madden NFL Overdrive, I have become significantly more involved with the economy, progression, and monetization of the game. For example, in Madden NFL Mobile 20 I own the League (clans) economy and progression. In addition to Leagues, I am often tasked with taking a general design layout and developing an economy that will be highly engaging for new players and our elder players. While still allowing us to effectively monetize the game in a way that is fair to our players and our business. I have grown significantly and continue to grow since joining EA in the areas of Live Content Production and Systems Design and I owe it all to the excellent mentorship, teamwork, and leadership on the Madden Mobile team.

Cubic Global Defense

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Combat Systems
Associate Technical Designer

Cubic Global Defense

Combat Systems
Associate Technical Designer

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Electronic Arts

Assistant Producer 
Madden NFL Overdrive

At EA I am responsible for planning, designing, implementing, and maintaining daily, weekly, and major promotional content launches in Madden Overdrive. This includes reacting to emergent live issues and breaking news in the NFL. These tasks are accomplished by working alongside the Product Managers, Game Directors, Producers, Artists, Engineers, and QA that form the Madden Overdrive team at EA Tiburon. In addition to my primary responsibilities I am also tasked with balancing the economy and designing new systems to adjust to the ever changing and always online environment of Madden Overdrive.

Cubic Global Defense

Combat Systems
Associate Technical Designer

At Cubic I work as a part of a large game studio to create complex simulations of naval vessels in Unreal Engine 4. The cross-functional team I worked with every day, are at the forefront of the production effort at Cubic Global Defense in Orlando, Florida. My main role is to implement and design data-driven levels that simulate complex combat systems. In addition to this main role, my responsibilities include debugging complex systems, edit storyboards, generate requirements for world space UI, and most importantly, defend the user experience.

Razor Edge Games

Eden Falling
Gameplay Programmer

At Razor Edge Games I implemented prototype game mechanics and features. The primary system I worked on was the realization of the prototype for a modular vehicle and weapon system. As a part of this effort, I was in constant coordination with hard surface and animation teams. Together we made sure the code supported what the design required and generated art requirements and documentation to ensure new assets could be dropped in and out of the system. The biggest strength I brought to the coding team was that I am a designer at heart that could bridge the technical and design gaps for a team made up primarily of pure engineers.

Mods

Conan Exiles

Offline Raid Protection
Designer

This mod provides protection for a clan's structures when all users are offline.

In collaboration with other Orlando based modders, we made a feature that is not an option in Conan Exiles by default. The ability to protect structures when the owners are offline is something that is commonplace in other survival games. This was a challenge that other modders in the Conan Exiles community struggled with but we were able to achieve.

Full Sail University Capstone

Cubic Global Defense

Combat Systems
Associate Technical Designer

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Cubic Global Defense

Combat Systems
Associate Technical Designer

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B.S. Game Design

Operation Phantasm
Game Designer

A final project from Full Sail University, designed and developed in 4 months by John Hartzell, Jude Joseph, Tyler Fronczack , Alonzo Johnson, with help from Pedro Gonzales (Artist), Mario Garcia (Artist), Chris Rhobyana (Music), Caris Baker (Art Director), and Steven Maslovskiy (Assistant Art Director). Real time tactics game focused on micro of soldiers with limited courage against several enemy types. Inspired by Commandos, X-Com, and Darkest Dungeon. The project is currently in a prototype status and there currently are no plans for full release. more...