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February 27, 2017

This week I focused on improving and adding to the AI, fixing bugs, improving combat interactions between the players and the AI, and adding to visual feedback within the game. This AI improvement went hand in hand with the cover system that was implemented by my teamm...

February 21, 2017

This week I worked on refining the AI, optimizing the AI to allow for more AI on screen at once, and building out the framework for the AI's spellcasting system.

In the area of refining the AI, the most noticeable thing I did in regards to the player is adding feedback...

February 14, 2017


A lot happened this week and I thought it would make a good blog post. So here we are. We have finalized our first draft GDD and finally have a unified vision of the game. This was accomplished through some long meetings, and sometimes heated debates, and has res...

February 7, 2017

After a lot of play tests our team has determined that a few things need to change. One major change is the mental systems outright complexity. Right now it is to complex for players to parse on the fly during our frantic engagements. We decided that removing despair w...

January 31, 2017

This week I mainly worked on implementing a flexible trait system. In the inspector, a designer can apply various traits to a character. Traits such as resistances to fear, delusion, and despair; susceptibility to fear, delusion, and despair (taking increased amounts);...

January 24, 2017

This week I worked on implementing the first iteration of the mental system. This system is heavily influenced by Darkest Dungeon’s stress and quirks system. The idea is that while managing units in combat, the player will also need to manage their unit’s mental attrib...

January 17, 2017

This week the work continued on the core systems of the game. Just to recap, last week I was able to implement a basic ability system, basic attacks, a bunch of utility scripts for combat, as well as a stats system for our characters. This week all of my tasks focused...

January 10, 2017

“The secret to getting ahead is getting started.”

― Mark Twain

Having learned a lot about game development and design in the last year, it is time to share that knowledge with the world. Stepping out of the shadows and into the light, I feel I am finally ready to start c...

August 13, 2016

The gateway to game development

       There are a lot of free game engines out there these days that pack a serious punch. Those who are looking to enter into the game development industry are often left scratching their heads as to which engine to start with. There ar...

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