Operation Phantasm Devblog #4This week I mainly worked on implementing a flexible trait system. In the inspector, a designer can apply various traits to a character....
Operation Phantasm Devblog #3This week I worked on implementing the first iteration of the mental system. This system is heavily influenced by Darkest Dungeon’s...
Operation Phantasm Devblog #2This week the work continued on the core systems of the game. Just to recap, last week I was able to implement a basic ability system,...
Operation Phantasm Devblog #1“The secret to getting ahead is getting started.” ― Mark Twain Having learned a lot about game development and design in the last year,...